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 Sequel to Slender

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Cougar Draven
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PostSubject: Re: Sequel to Slender   Wed Dec 05, 2012 5:13 pm

On the other hand, I'd like to see a game where you solve puzzles by throwing cans of Campbell's soup at enemies. I'm not likely to get it, because game makers don't like too obvious callouts to the problems with puzzle games, but it's nice to dream.
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PostSubject: Re: Sequel to Slender   Fri Dec 07, 2012 11:48 pm

Are you by any chance a member or fan of TVTropes, Cougar? Wink

I think it'd be funny if some game designer had that sense of humor and actually literally had you solve soup cans or something, although that depends how snarky you let your game designers get too.
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Cougar Draven
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PostSubject: Re: Sequel to Slender   Sat Dec 08, 2012 12:44 am

DarkShadows wrote:
Are you by any chance a member or fan of TVTropes, Cougar? Wink

I'm afraid I have no idea what you're talking about.

DarkShadows wrote:
I think it'd be funny if some game designer had that sense of humor and actually literally had you solve soup cans or something, although that depends how snarky you let your game designers get too.

That's kind of what I mean. Take something that has existed as a trope in media for years and years, and subvert the entire expectation by taking it completely literally.
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PostSubject: Re: Sequel to Slender   Sat Dec 08, 2012 8:52 am

DarkShadows wrote:

... I still want to fight Proxies as a game enemy.

Proxies ceased to be creepy for most of us over a year ago. Proxies generally suck and need some sort of development for me to even care for their existence...and that's something that a game couldn't do.

And I'm not even going to comment on you wanting more games Razz.
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DarkShadows
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PostSubject: Re: Sequel to Slender   Sat Dec 08, 2012 2:13 pm

Waaaaahhhh envoy's picking on me again! *runs off bawling* Razz

I honestly never thought they were creepy to begin with, and don't see why Slenderman even needs them... I just really love the idea of beating up hordes of goons because I play too much Batman: Arkham Asylum.

And I want all the games. But only if they're good.
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PostSubject: Slender: The Arrival Gameplay   Mon Dec 24, 2012 9:25 pm



I dunno what to think about this. Might be okay.
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PostSubject: Re: Sequel to Slender   Mon Dec 24, 2012 9:53 pm

Personally, I'm looking forward to it. Anything with a plot written by the guys behind Marble Hornets can't be all bad. I'll be optimistic and say this will at the least be interesting and fun, and at the most be a terrifying experience with plenty of Mythos-y twists.
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PostSubject: Re: Sequel to Slender   Tue Dec 25, 2012 2:38 am

Official teaser!



I have to say, it looks pretty dope.
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PostSubject: Re: Sequel to Slender   Tue Dec 25, 2012 5:49 am

I'm definitely getting this, whether it costs money or not Very Happy. The Teaser Trailer is awesome!!
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PostSubject: Re: Sequel to Slender   Tue Dec 25, 2012 12:15 pm

I'm looking forward to it too. Wonder if it will be a full licensed release you can get from like Best Buy or something, or a Steam download. I'm thinking it may be either or. Either way I'm finding a way to buy this beast because, from the looks of it and what I've heard about who wrote its story, this might just be the Slenderman game we've been waiting for... Very Happy
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PostSubject: Re: Sequel to Slender   Wed Dec 26, 2012 2:14 pm

Yeah, the Marble Hornets guys wrote the story for the game. Smile This promises to be a Slender-Fan's version of Amnesia I think.
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PostSubject: Re: Sequel to Slender   Wed Dec 26, 2012 3:26 pm

The trailer makes waiting for the game even harder, the graphics are incredible... and what can possibly go wrong when the story is written by MH?

Btw... does anyone know how much content/levels there will be or maybe the estimated time to finish the game?
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PostSubject: Re: Sequel to Slender   Wed Dec 26, 2012 3:49 pm

Wowcomix wrote:
This promises to be a Slender-Fan's version of Amnesia I think.

That would actually be very awesome, because I also really enjoyed Amnesia: TDD! Very Happy Although, Slendy can still see you even if you can't see him, so how would that work?

I'm thinking this might actually more or less follow a story about someone trying to find out about the nature of what Slendy is, which could be an interesting game concept. As for the ending, I dunno, the player is still taken and ends up a Proxy? The player kills themselves? Could be multiple endings...
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PostSubject: Re: Sequel to Slender   Wed Dec 26, 2012 6:10 pm

Well, Dark, the basic gameplay from the original Slender game still applies (in that if you look at Slendy too long the game is over, oh and he stalks you). But the addition of the proxies to the gameplay is what gives it a slight Amnesia vibe to me. It also ups the ante so that not only do you need to watch out for Slender Man, but you also need to watch out for his minions, which are infinitely more aggressive, going by the trailer.

Since the guys behind MH are providing the storyline for the game, it's likely that the character we play as IS trying to investigate Slender-Man. Perhaps that's why it's after you. As for levels, the exact number is unknown, but we're supposed to get more environments to explore -- big ones too.

The game is both a remake of the original Slender, AND a sequel, according to some sources I've read. I'd rather not cite them though in case they're wrong, and don't quote me on it either for the same reason. XD
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PostSubject: Re: Sequel to Slender   Wed Dec 26, 2012 8:26 pm

Wowcomix wrote:
Well, Dark, the basic gameplay from the original Slender game still applies (in that if you look at Slendy too long the game is over, oh and he stalks you). But the addition of the proxies to the gameplay is what gives it a slight Amnesia vibe to me. It also ups the ante so that not only do you need to watch out for Slender Man, but you also need to watch out for his minions, which are infinitely more aggressive, going by the trailer.

Ah, that makes a lot more sense and now I see where you're coming from. I was thinking it'd be the same type of AI as in Amnesia too, where if you can't see a monster, they seriously can't see you and will eventually despawn when far enough out of range. I'm assuming with this type of engine though, the Proxy (Proxies?) would likely have a similar type of AI to the Slender One, but would be faster and able to move while you're looking at them. That is:


  1. Proxies will spawn around the map at random, perhaps after acquiring a certain amount of items/pages/information, and maybe within a certain radius of you a la the original Slender. The Proxy will wander the map randomly after spawning within that area.
  2. If a Proxy sees you but you don't see it, it will double its speed in order to catch you. If the Proxy does not catch the player, it will proceed to search around the area you were just at to find you, and if it does it will chase the player again.
  3. If the Proxy catches the player, it may or may not be game over.

Now here's where I get into some theory, just based on what little I know about enemy AI in games and seems to make sense to me:


  • It might not necessarily mean game over if a Proxy gets you, since they're not quite as big a threat as Tall and Faceless is. It could be that your character is attacked and injured, or just blacks out and wakes up elsewhere in the map, which would be very disorienting. I can't imagine that the creator would make being captured by a Proxy game over, I mean unless the player's injuries were severe and one more hit would kill them.


  • You may be able to hide from Proxies but not from the Slenderman. This will make it very difficult for the player if Slendy happens to spawn in the same area as a Proxy, so to get around this you may either have one or the other but not both in one map, or Proxies may become non-hostile or be knocked out if and when Slendy spawns in the map. This may or may not depend on difficulty level, and it may or may not only happen very rarely.
  • You may be able to attack and even incapacitate Proxies, but not the Slenderman. If incapacitated the Proxy will despawn once you are far enough away. If not the Proxy will try to fight back. Although I kind of feel iffy about too much combat in a Slenderman game, since it really wouldn't make a dent in the fact that you're still being chased by an eldritch abomination...
  • Proxies will not be able to see where the player is through walls or other obstacles, but if you're running from one it can still give chase through where you last were, so you'd better be damn good at hiding if it's a dead-end!
  • Proxies might be smart enough AI-wise to trap you, or to ambush you and give chase. Slendy himself might also be smart enough AI-wise to ambush or otherwise trap you. These events may or may not be scripted, and if they are they will be unavoidable for obvious reasons.
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PostSubject: Re: Sequel to Slender   Thu Dec 27, 2012 3:43 pm

I think we won't have to worry about the twists if Marble Hornets are doing the story... I just can't wait to get the game finally... I think it will bring me some sleepless nights... well almost certainly... though i don't know if it will be because i can't stop playing or because the game freaked me out or maybe even both XD
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PostSubject: Re: Sequel to Slender   Thu Dec 27, 2012 9:08 pm

I'll be honest, I don't want much of a story. But I say that as someone who is afraid of change.

I really can't stand Jeff the Killer and I think I saw him at least twice in the video.

All that said, I'll play it if it's free. And I hope it fills up the huge scope they gave it. If so, it'll be really fantastic. The screenshots with Slendy looked eerie and gorgeous.
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PostSubject: Re: Sequel to Slender   Thu Dec 27, 2012 9:34 pm

MOD EDIT: Topics merged.
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PostSubject: Re: Sequel to Slender   Fri Dec 28, 2012 4:37 pm

Packfong wrote:
I really can't stand Jeff the Killer and I think I saw him at least twice in the video.

I feel you there Packfong, I'm not a huge fan of Jeff the Killer either. Too cliche and really not all that frightening. But I don't think that was intended to be Jeff, I think it was intending to be a Proxy, if you're talking about the guy in the white hooded jacket running around. It's likely an original Proxy character too, I can't really imagine that the MH guys would want to stick Masky and Hoody into a game with an original story unless Mark Hadley said it was okay. Plus it looks like there's only one. Maybe they smushed the two Proxies together? MaskHood?

... Okay that sounds like a fanfic pairing and that's not a place I want to go so I'm shutting up now. *hides in the shame corner*
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PostSubject: Re: Sequel to Slender   Sat Dec 29, 2012 5:11 pm

I didn't play the original Slender very much, and even then the little jump scares made me jump a few times, admittedly. But this? A horror game based off one of my favorite things to ever come out of the internet, with pretty nice looking graphics and a full MAP and maybe some kind of a story line? Sign me up! Though I'm not a fan of proxies, this game looks like it's gonna be so much fun and a great buy. (Assuming you're going to have to buy this game, which I'm sure you will?)
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PostSubject: Re: Sequel to Slender   Sat Dec 29, 2012 5:39 pm

GeorgePenn wrote:
Official teaser!



I have to say, it looks pretty dope.

I'm probably one of the most anti slender people here, but even I have to admit that this looks like it might be good.
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PostSubject: Re: Sequel to Slender   Sat Dec 29, 2012 8:03 pm

I mean.. blahh I will most likely be handing out money to buy this but.. I think slender has just sorta ripped apart my slenderman :C. It just bothers me how lots of people believe the man who created slender actually created slenderman. And I have seen so many new videos/series that are just a copy and paste of the original slender game... But I guess the good out weighs the bad when it comes to a huge growth in people actually knowing about slenderman. I mean I hear people discussing him almost daily now which is awesome as the mythos can now expand further with new ideas! Anyhow away from my balbering I think it looks really good.. it looks like new ideas have been implemented. The only thing im not sure of is the slender proxy zombies? I mean wat.
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PostSubject: Re: Sequel to Slender   Sat Dec 29, 2012 8:20 pm

Picklen'UrSickel wrote:
It just bothers me how lots of people believe the man who created slender actually created slenderman. And I have seen so many new videos/series that are just a copy and paste of the original slender game... But I guess the good out weighs the bad when it comes to a huge growth in people actually knowing about slenderman. I mean I hear people discussing him almost daily now which is awesome as the mythos can now expand further with new ideas!

Well that's what brought me here, and further into the Mythos through watching various series, reading different stories and creepypastas, etc. I was so fascinated by the concept and fear behind such a simple little game - the concept of being perfectly alone, but never really alone, the idea something could be after you and nobody else would know or understand, the idea of something so perfectly representing the fear of the unknown - all that fascination and fear from a little game and a handful of creepypastas, and it's only grown stronger the deeper I've gone down this rabbit hole. I probably would have missed out on a hell of a great fandom with some awesome stories and great people in it if it weren't for that game, so yes I'm an advocate for that game and I support other Slenderman games, even if I think they should go under the radar for a bit because there's so many of them now. There's even rip-offs with other Creepypasta characters now, and that's just... well...



However, I feel your pain - I too am sick of the people who think Slenderman was created whole-cloth for that game, because it ignores the many, many hard-working storytellers in the Mythos who built him into the nightmare he is today. It bothers me because I'm a writer and I would never want my work discredited like that; it'd be like a slap in the face. It annoys me because I was actually aware of Slendy before all that, I just never got all that into the Mythos because I never had the time to sit down and catch up with all these different series. Now I'm looking back and wondering why on earth I waited so long.

Quote :
Anyhow away from my balbering I think it looks really good... it looks like new ideas have been implemented. The only thing im not sure of is the slender proxy zombies? I mean wat.

I don't know about you but I'm kind of imagining a Thriller-style dance routine with Slenderman and a bunch of Proxies. And of course someone is filming it.
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PostSubject: Re: Sequel to Slender   Sun Dec 30, 2012 5:18 am

[quote="DarkShadows"]
Picklen'UrSickel wrote:
However, I feel your pain - I too am sick of the people who think Slenderman was created whole-cloth for that game, because it ignores the many, many hard-working storytellers in the Mythos who built him into the nightmare he is today. It bothers me because I'm a writer and I would never want my work discredited like that; it'd be like a slap in the face. It annoys me because I was actually aware of Slendy before all that, I just never got all that into the Mythos because I never had the time to sit down and catch up with all these different series. Now I'm looking back and wondering why on earth I waited so long.

Well a good portion of people who played the original slender will be playing The Arrival, so with any luck the Marble Hornets team will be mentioned in the credits as writers. Then those people who still think Slender Man was created for/in the game Slender might look it up and discover the mythos and how it is a lot older than the game. Then imagine... a world where no one calls Slender Man "slender", and everyone is aware that the game is based off the mythos, and not the other way around.

What a glorious world it would be... Rolling Eyes
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PostSubject: Re: Sequel to Slender   Sun Dec 30, 2012 1:00 pm



Smile
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