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| How to write a good story (and how that applies to a slender verse work) | |
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+5ExorcistGamer Omega ramenninja13 Illyrias_Acolyte Alder 9 posters | Author | Message |
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Alder Observer
Posts : 169 Current Win Points : 99 Join date : 2011-01-19 Age : 32 Location : Eastbourne
| Subject: How to write a good story (and how that applies to a slender verse work) Mon Jul 09, 2012 9:04 pm | |
| Introduction So you’re thinking of writing a story. You’ve got a rough idea of the main characters and you’re sure of maybe the direction you want the plot to go in. Maybe you’ve decided you want it to be set in the Slender Man Mythos or the wider Fear Mythos. Maybe you’ve already started, and are chugging along without really knowing where all this is going to end. Maybe you’ve mapped out a lot of the plot, but are having trouble with making it really pop.
Well worry not, kiddo, uncle Alder is here to help, and give his advice, derived from years of writing, and two decades of being an over-analytical media soak. Here’s my advice on how to plot and structure a story, and fill it with well-done characters, to the point where it can genuinely be called “good”. (“Great” comes with time and practice, and no guide can teach you it; it’s about experience, understanding and intuition.) And this is all just advice. It’s what works for me. It's also, by the end of it, basically going to be a free creative writing course. This is going to be big. But honestly, there's only so many ways it can be screwed up. I hope it serves as a useful resource. I also hope it makes your mythos works suck less, because Jesus Christ, you guys.
Last edited by Alder on Tue Jul 10, 2012 11:04 am; edited 2 times in total | |
| | | Alder Observer
Posts : 169 Current Win Points : 99 Join date : 2011-01-19 Age : 32 Location : Eastbourne
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Mon Jul 09, 2012 9:12 pm | |
| Part 1: PlanningDon’t groan. This takes time, and requires you to put in a lot of imagination before even starting, but it’s the difference between a blog with a bunch of good ideas and a cohesive, rewarding narrative. Too many people in this mythos advocate diving straight in and writing as inspiration comes to you over planning and preparation. Most of those people’s blogs work as episodic pieces, but they don’t work so well as an overall narrative, and the idea that it’s a greater creative achievement to let the plot flow freely from you in real time is hippie nonsense. Making stuff up on the fly is not only easier to integrate into the narrative if you have a plan to hook it onto, but the creative springboard of a plan can actually result in making better stuff up as you go, since you have something to build upon. Planning will also dramatically increase your writing speed, because you won’t be making stuff up while you’re writing. You’ll know what you’re there to write and you can get on with it, all the while looking forward to writing the cooler stuff you have lined up ahead. There ARE some people who can genuinely generate a good story on the fly, but even then, if you’re that good, you’d be even better with planning. (Plus, chances are you’re not actually that good. People overestimate themselves as a rule. If you tell a group of people that almost all of them will be normal except for some who are special and better, most people will assume they’re in that special group. Don’t fall into this trap, it’s laziness and it’ll almost certainly result in a worse story. Assume you suck and take the necessary precautions to counter that suckage.) So let’s talk. Story and Plot- Spoiler:
A story, simply put, is “a telling of a bunch of events that happen, and sometimes of the people they happen to”.
A plot, more specifically, is the events themselves, and the sequence they occur in. It’s the main thing that should drive a work, even if the characters’ reactions to it are more of the focus. In Fight Club, a man’s condo blows up, so he moves in with a messianic anarchist and sets up an underground boxing society. It grows out of control, turning into a terrorist organisation, whose plans the man foils. In Scott Pilgrim, a jerk starts dating a young woman with a lot of damage, and is attacked by her seven evil exes. He fights them off, thanks to becoming less of a jerk, and gets the girl.
A character is a person the plot directly or indirectly affects. The plot shapes them as it progresses and they in return shape and have impact on the plot. In Fight Club, the principle characters are the nameless Narrator, his friend(?) Tyler Durden, and Marla Singer, a love interest for Tyler and The Narrator. In Scott Pilgrim, the principle characters are Scott Pilgrim, his girlfriend Ramona, and her head evil ex and primary emotional baggage source Gideon. (There’s more to characters than this, but this section is centred around plot and structure, primarily.)
Plots themselves can come from a lot of places in relation to the characters. In many cases, the plot arises as the result of a larger external set of events in which the characters become involved. In others, the characters themselves instigate the events. In Scott Pilgrim, for instance, the plot arises mostly as Scott becomes involved in the wider conflict of Ramona’s baggage over her exes, which is represented in film as an evil organisation. In Fight Club, the narrator and Tyler, dissatisfied with their lives and their places as men, start the titular fight clubs that go on to shape the plot.
In the context of the slenderverse, either can work. While it seems more obvious to generate plot from the embroiling of the lead characters in involvement with Slendy, it could also work that the events which lead to the involvement in the Slenderverse are started by the characters.
The most important thing about plots is that they should be cumulative – the events within them should happen logically as a consequence of the previous events. When plot beat 3 happens, it happens within the context that plot beat 1 and 2 happened, and all the ways plot beat 1 and 2 shaped the characters and the wider plot should still be in place, being built upon by plot beat 3. The South Park guys do this perfectly; when they’re planning an episode’s plot beats, they never say “This happens and then this happens and then this happens.” They specifically link the events with either “and so” or “but”. As a result, they end up with a narrative which flows and builds clearly upon itself, as a good narrative does.
Consequently, the events of your plot need to be set up. Foreshadowing is the greatest advantage of planning
In summary: - A plot is made up of a sequence of significant events happening to the characters, and the smaller events that get them there. - The importance of plot vs the importance of character shifts, but plot is always important. - The events of a plot (plot beats) should always happen as a clear, logical result of the previous plot beats. - Decide your plot before you start.
Characters in detail- Spoiler:
Characters, in a single sentence, are the human faces of the story’s plot. They’re who we follow, who we hate or pity, who we empathise with. They give us perspective and their interaction with events around them is how we experience the story and the setting. Most importantly, they change with the story as they progress through it, and this change is known as a character arc. There are essentially two types of character arc – the route a person goes in relation to the plot:
Someone in a low position grows and overcomes internal and external obstacles to reach a high position and achieve their goals.
Someone in a high position is entangled and is slowly destroyed by external obstacles and ultimately their own flaws to fall from grace to a low position.
In classical parlance these arcs were referred to as “comedy” and “tragedy” (the use of “comedy” then was very different – with today’s sensibilities, the latter is much more common in comedy). In a slenderverse piece, in my own personal opinion, the second is preferable. It’s hard to be scared by a protagonist getting stronger and overcoming obstacles. This said, if you think you have a way to make the first one work, and are willing to use your time and reputation to do so, go ahead. Just remember that a prime example of that would be “FRAP and friends”.
Characters can be divided roughly into two categories: principal characters and background characters. The principal characters are the ones who make most of the decisions in the plot and generally are changed by it the most. Your protagonist and antagonist, as well as any deuteragonists you may have, fit this category. Your background characters are just that: they inhabit the subplots and tangents, or support the principal characters.
Now, if you’re writing a human or human-like character, you need to be able to make them feel like a real, understandable human, and in order to do this, you need to understand them yourself. You need to know what they’ve been through in their life so far and how that’s shaped them. You need to know the way they are, you need to know why they are the way they are, and you need to know how the way they are affects what they’ll do in your story. Like plot, what happened in the past is always a contributing factor in what will happen. A character’s experiences are the prism through which they view the world, and by sticking to a defined character and deducing logically how they would act you create a more believable character. Conversely, if you make them do something ridiculous or which doesn’t fit their pre-established character, the whole thing tears itself apart.
Ignore all of that with The Slender Man. He is nothing close to human, and making him more human would reduce the degree to which he is an effective villain. His incomprehensibility is one of the main reasons he’s scary. Just make sure that he’s always a threat, he’s always unknowable and he’s always in a position of power.
A character’s motivation – what they want to achieve – is one of the main aspects of their personality, and is what drives their journey through the plot. It should be clear what they want, and more importantly, what they want needs to be something the reader can get behind. This helps you write their course through the story, and it helps the reader understand them and invest in the story. That’s not to say that if you do a shitty job giving them a bad motivation, or not using it to drive their motivation, or just give them a terrible character, they’ll like them, but it’s a start. When planning your story, you’ve got to look at their motivation, how it changes them as they get closer to what they want to achieve, and ultimately if they still want what they want when they could potentially have it.
Another thing to keep in mind in any situation is each character’s degree of status and power – their ability to affect the world around him. This informs every bit of interaction they have with very other character. For instance, at all times except at their exact moment of loss, the antagonist must have greater status and power than the protagonist, and the protagonist in turn must seek power necessary to defeat the antagonist. In 99% of situations involving more than one character, there will be an asymmetric balance of power, and this is an important element of any characters’ identity and interactions with others; their place in the pecking order, how they feel about that, how they interact with people of higher/lower status . Always keep these things in mind when writing characters.
Be really really fucking careful about writing characters who are analogues of yourself. Really, the only thing you can use of your own is experience and perspective – anything else can get really alienating to people who aren’t you really fast. Also, when using a character perspective similar to your own, you have to stay self-aware. Knowing your own faults and limitations and getting over them earnestly is the only thing that’s going to sell it. Writing yourself as an ideal, or writing an ideal version of yourself, is a bad move. On top of this, it's really self-serving - it makes it seem as though you care more about writing about you doing awesome things than you do about providing a good story. I'll get into this later, in the writing part, but one of the worst things a story can be is overly self-indulgent.
Most importantly, when defining a character, one thing always stays the same; the reader has to want to spend time with them. Maybe they’re good guys they want to root for. Maybe they’re charismatic or funny. Maybe they’re mysterious and intriguing. Either way, enjoyable and compelling characters are the key to a story. People will enjoy a sub-par plot if the characters involved make for good company – for example, the first Guy Ritchie Sherlock Holmes movie. If people do not care about your characters, that’s the kiss of death for the entire project – we don’t care if they succeed, we don’t care if they fail.
In summary - Characters should change as the plot affects them. - Human characters should be intriguing, likeable, or compelling. - Human characters need to be understandable. We need to see them as people, and the more connection we can make with them, the better.
Setting, and its relation to the Protagonist and the Antagonist.- Spoiler:
Setting is where the story happens. Maybe it’s the present day. Maybe it’s a different time or different place completely. But either way, you need to understand it. When writing a story, awareness of the larger world around the plot plays a large part of defining the course of action. It limits or enhances what the characters can do. If a character has access to the police, they are empowered. If a character does not, they are confined. A character who can escape from where they are will act very differently to someone who cannot.
We experience this setting through the viewpoint character, the protagonist. A lot of characters, in a lot of works with potentially unfamiliar settings or circumstances will be everypeople who the audience can relate to and experience the world through. In the A Song Of Ice And Fire books, the viewpoint characters are often people heading off to unfamiliar places or strange new positions in the world; Jon to the wall, Ned to King’s Landing, Daneyris to the Dothrakhi hoard. Luke Skywalker was a farmboy who hadn’t seen much of the galaxy. Frodo had never left Hobbiton. This allows us to discover things as they do, allowing for exposition to be natural and setting to become familiar. Similarly, a character whose experiences are so alien to our own that we cannot understand them does not provide a particularly enthralling perspective.
Similarly, in settings where the circumstances are alien to the protagonist or where they are at a power disadvantage, the antagonist will generally be far more familiar with the situation, and represent far more power. By making grasping the situation and the setting analogous to gaining ground against the enemy, you allow for a very natural course of character growth, which develops as the reader makes their way through the story; as we read, and experience, the character grows stronger through learning the ropes.
In a Slenderverse context, this could be simply getting used to the state of being stalked by the Slender Man or being a runner.
Structure and pacing- Spoiler:
First of all, if anyone tells you that you should write stories with three acts - a “beginning, middle and end” - you should punch them somewhere painful. The stomach and throat are good picks, but I for one and partial to punches in the kidneys. They’ll never see it coming. There is a reason for this, I’m not *just* advocating random violence – though I am strongly advocating random violence. Looking at stories through the “beginning, middle and end” three act structure is a lot like looking at a story via something you may have heard of – “The Hero’s Journey”. Both of these things are really useful for what they’re meant for – stripped down, post-mortem analysis of stories in retrospect, often for anthropological ends. Both, however, have been hijacked by people looking for an easy way to reverse-engineer a story, and both lead to generic, interchangeable and often deadly-dull tales. Structure is simply the sequence in which the things in your story happen, and the rise and fall of the story’s drama. It’s perhaps the trickiest thing to teach, because there’s two distinct layers to it, one being way simpler to teach than the other. And hey, you guys aren’t paying me, so let’s deal with the easy stuff first. Essentially, as your story progresses, everything has got to become MORE. The protagonist is progressing more and more, gaining more and more of the things he needs to succeed, and in response, the antagonist is trying harder and harder to defeat him. The risks are getting more and more dramatic, there is more and more at stake, and the struggle itself is taking more and more of a toll on the characters. Ultimately, when it ends, however it ends, it does so BIG. In a tragedy, the fatal flaws and circumstantial traps finally drive down the protagonist and they’re left at their low point without the possibility of redemption. In an adventure, the hero risks everything to go after the biggest reward. The stakes are highest, our investment in the characters is at its peak, the shocks and surprises outshine everything else in the story. Everything comes to a head, and the story reaches its climax, the moment when everything is up in the air, and it could fall either way. For the first time, the protagonist has the potential to succeed, but at the same time, should he fail, the loss will be greater than it has been for the entire story. The thing you need to take away from this is that the story requires escalation. It needs to get bigger and bigger. And as it goes along, events need to occur which propel the characters along the plot to the climax. These events divide up the story into “acts” – points of no return where the story or the stakes change in a way from which the characters cannot return Now, planning structure is generally taught in three parts – the beginning, middle and end. This is silly for a few key reasons. The beginning is easy to write. If you’ve been pitching a story, your pitch is probably the beginning. The end is whatever your beginning requires for resolution. It contains the final position of the point of your work. Whatever it’s about, it’s never more about it than at the end. And the middle? Well, this is where it falls down. I have a number of books on writing, and the section on “the middle” is always pitiful. It’s a large expanse of time, often the largest in the story, and if you’re instructing someone, you can’t just say “Here, you do stuff. Stuff happens. Make stuff happen. Also, rising action.” Yet too many people do. In the copy of “The DC Comics Guide To Writing Comics” that I have on my desk, the section on the beginning is five pages long. The section on the end is two pages long. The section on the middle is on an A4 page as long as my thumb. This is because when people talk about the middle, they’re talking about it within terms of analyses, where the beginning makes a statement, the ending reveals the film’s final position on said statement, and the middle looks at how it gets there. From a narrative standpoint, that doesn’t provide enough to move a story along or keep things interesting. I have no doubt that we’ve all seen films and read books where the middle was slow, flabby or uninteresting. This is because an awful lot of people And so, for the sake of saving us all time, I’m going to give you my all purpose, as-used-by-Shakespeare-Tarantino-and-Whedon five act storyline: - We have the situation as it is. We have the setting, we have the principal characters before the plot gets going. We have any background conflicts established. For example, it’s in New New Detroit, a city controlled from the shadows by the mob, and the police are powerless to stop it.
- Something changes, which begins the plot. This is the initial drive of the story, as something changes which forces the characters out of their routine and into the unknown. For example, a normal downtrodden citizen of New New Detroit finds out that they can fire lasers out of their left ear. This citizen then becomes Laser Ear, a superhero devoted to stopping crime with his power, and does so for a bit. They find the newfound power has gone to their head, having gone from a submissive, poor member of a city overrun by criminals, but at the same time, Laser Ear is scared to face the real bosses, for fear in their own ability to defeat them.
- Something changes and makes things more complicated. This can be a twist, it can be a raising of the stakes. The entire tone and direction of the narrative can be changed here. All in all, it should be a turning point for the entire film, deeply affecting the film and twisting it into something very different. So at this point in our example, Laser Ear, in their attempts to fight someone, inadvertently destroys a building with a person still inside. Instantly everyone has turned on them – the mob wants them dead, the police have someone they can go after and seem effectual against, an enemy who’s not bribing them, and the populace thinks they’re a criminal who, unlike the mob, has the ability to cause mass destruction. Horrified by what they’ve done, Laser Ear goes into hiding.
- The spiral towards the climax. Here, things begin to settle towards their final shape. We see tensions rising, stakes escalating. We see the characters react on a longer-term timespan to what happened in the third act, and making their decisions about the climax. It should be full of decisions and events – the story should feel like events are falling out of control and if the character doesn’t act now, they’ll lose everything. Here in our example, the mob-controlled government uses the excuse of stopping the Laser Ear menace to enact martial law, allowing them to exert force over a terrified and willing populace. At the same time, they’ve identified Laser Ear and have found their family, keeping them hostage and interrogating them to find Laser Ear. Laser Ear, shaken from their self-loathing and fear by these events, and ultimately deciding to face his fear of confronting the mob directly sneaks out and fights the corrupt cops and gangsters to arrive at the bosses’ hideout.
- The climax itself. The key here is risk and reward – the chances for happiness have never been better, but there’s also the most at stake, and failure here is failure at which point everything is lost. The climax should also contain the ultimate point of the story. If there’s a message, the climax should revolve around it. If there’s a character arc or a lesson to be learned, the climax should be where it is realised. Everything that happens here happens as a result of what has been learned throughout the story. Every mystery comes to light. Ultimately, as a result of the climax, the characters find themselves finally successful or defeated once and for all, but the key is that this is the end. In our example, Laser Ear goes to confront the gang leaders. Laser Ear’s powers defeat most of the gangsters, but one mob boss holds a gun to Laser Ear from behind a family member – dear old great-aunt Maurine - demanding that they surrender. Laser Ear thinks back to the tower collapse. No longer scared and having come to terms with the damage they caused, they lunge for their family member and fire upwards, causing the building to collapse. The mob boss is crushed, but Laser Ear’s skill with the laser and newly-realised confidence allows him to destroy any building that threatens aunt Maurine and escape safely. Laser Ear emerges victorious, Maurine in tow, to a city now free of the mob, cheering their name.
Feel absolutely free to add more acts. The point of an act should be that it is a line in the sand, something from which the plot and characters can only add more acts. But the more there are, the more propulsion the story has, and the tighter and more focused it will be. In a slenderverse work, I'd suggest a first act that really helps with a naturalistic feel; if you're not going straight into the slenderantics, it's worth using your blog or vlog as a blog or vlog first. Make it so someone couldn't look at it and go "Oh, it's a Slenderblog." For instance, my first blog, Old Celluloid, spent about its first month as a movie review blog. Writing your blog as a regular blog first will really help establish characters, context, setting and situation. I'd recommend it. In summary: - A plot should be arranged so that everything escalates and becomes more dramatic as things go on. The secrets come out, the plot becomes more complicated, the obstacles become more insurmountable, and the consequences for failure become steeper. Suspense should build, pace should quicken, urgency should grow and ultimately by the climax there should be no middle ground between winning and total, unrecoverable loss. - A climax should ultimately contain the final point of the story. It should be the conclusion of the film in the same way an essay has a conclusion – not introducing any new elements, but bringing the established elements to a close, ending all the character arcs and ultimately concluding the story, placing the characters and setting in the state it will be in from here on out. - Trying to write a story with three acts or other oversimplified, misapplied bullshit is much more likely to result in a dull story. The more complex your structure, the more likely it is to not have room to stray from its focal point. Conclusion.FUCKING PLAN YOU DISTENDED GAPING ASSHOLE. I know that some of you are impatient and want to go create, but what you create will almost certainly be not as good as it could be. Instead, take an evening to plan, to put together something you've taken time and care over, and make it something that you're prepared for. Next time: writing style!
Last edited by Alder on Tue Jul 10, 2012 11:03 am; edited 3 times in total | |
| | | Illyrias_Acolyte Untainted
Posts : 41 Current Win Points : 7 Join date : 2012-04-10 Age : 36 Location : Rural New York
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Mon Jul 09, 2012 10:36 pm | |
| I wish I could award a billion win points for this. Holy crap, so many writers, and not just Fear Mythos ones, could benefit from this. Of course, this is all mutable if you know what you're doing, and playing around with Freytag's Pyramid is fun, but there is no one who couldn't use a refresher course in the basics. | |
| | | Alder Observer
Posts : 169 Current Win Points : 99 Join date : 2011-01-19 Age : 32 Location : Eastbourne
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Tue Jul 10, 2012 6:32 am | |
| That's very generous of you! Yeah, there's a million guides on here about "advice for slenderwriters" but I figured that we could use a guide to storytelling 101 as well, that's non-specific and can be used for other stuff.
And yeah, the great thing about writing is that once you get the underlying systems of what's going on when you write or read a story, basically all the rules become something you can abandon if you like. You can rearrange the framework, fuck with structure, and ultimately write however you want.
"Are you saying I can dodge bullets?"
"I'm saying that when you're ready, you won't have to." | |
| | | ramenninja13 Untainted
Posts : 42 Current Win Points : 1 Join date : 2012-04-29 Age : 27 Location : Midwest
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Tue Jul 10, 2012 1:43 pm | |
| I will use this! You are amazing for making this. It deserves (in the words of one of a favorite youtuber) "the highest of fives!" I'll be refering back to this whenever I have to write Thank you so much! | |
| | | Omega Blackout
Posts : 569 Current Win Points : 481 Join date : 2011-01-10 Age : 33
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Tue Jul 10, 2012 2:16 pm | |
| Very useful guide for beginning writers. Too many people get into slenderblogs without realizing that while writing something may be easy, writing something good is a lot of hard work. | |
| | | ExorcistGamer Watched
Posts : 271 Current Win Points : 143 Join date : 2011-06-27 Age : 34 Location : England
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Tue Jul 10, 2012 2:34 pm | |
| Yeah, what the others said. Very useful guide for anyone of any level really. Nice touch on adding this bit too: - Alder wrote:
And yeah, the great thing about writing is that once you get the underlying systems of what's going on when you write or read a story, basically all the rules become something you can abandon if you like. You can rearrange the framework, fuck with structure, and ultimately write however you want. Nice work on this Alder, the rest should be good too. | |
| | | Illyrias_Acolyte Untainted
Posts : 41 Current Win Points : 7 Join date : 2012-04-10 Age : 36 Location : Rural New York
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Tue Jul 10, 2012 6:17 pm | |
| - Omega wrote:
- Very useful guide for beginning writers. Too many people get into slenderblogs without realizing that while writing something may be easy, writing something good is a lot of hard work.
One of my friends and fellow writers often used to tell me that writing was easy, to which I'd always respond "If you think writing is easy, then you're doing it wrong". | |
| | | Alder Observer
Posts : 169 Current Win Points : 99 Join date : 2011-01-19 Age : 32 Location : Eastbourne
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Wed Jul 11, 2012 12:38 pm | |
| There might be a slight wait for the next part - I've picked up a writing project that needs doing ASAP, as well as some Slederblog writing to do.. | |
| | | Stovetop Untainted
Posts : 5 Current Win Points : 0 Join date : 2012-07-16
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Mon Jul 16, 2012 5:27 pm | |
| Thanks making this topic. As with many others, I'm working on a Slender blog as well, and was looking for advice. | |
| | | Zetto1995 Watched
Posts : 218 Current Win Points : 11 Join date : 2012-04-09 Age : 28 Location : A rock in the Atlantic Ocean
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Mon Jul 16, 2012 5:34 pm | |
| Thanks a million for this man, This is going to be a big help for the fear blog I plan on making. | |
| | | housecat94 Untainted
Posts : 23 Current Win Points : 15 Join date : 2011-11-11 Location : Makai, Realm of the Demons
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Mon Jul 16, 2012 9:05 pm | |
| If no one minds, I think I'll share some advice for newer writers, as well. I can sum it up in one simple sentence, and Alder already did touch on this in the introduction post.
Do not expect your first work to be the best thing that has ever existed.
It doesn't matter how much time you've sunk into it, odds are that your first ever book, Slenderblog, or whatever it is you've written will not be the best of its kind to exist.
I'm not saying that you shouldn't go ahead and try, however; make it the best that you possibly can, then go back a few months later and see how you can improve it. Practice your editing skills and see if you can improve your writing like that.
It helped me out a hell of a lot. You guys should have seen the first fanfic I ever did; I still shudder in disgust.
Don't be afraid to grab a dictionary and/or a thesaurus if you need a more concise or appropriate word, and don't be afraid to get a little long-winded. Be descriptive, but never use a word you don't know. And nothing is ever so good that it can't be improved! Example: The Slender Man used its tentacles to grab Joey. Revised Example: The faceless being lashed out with its shadowy tendrils, intent on wrapping them around the young man frozen in fear. Re-Revised Example: The faceless man towered over Joey. The young boy's face held fear, and his limbs felt too heavy to move as the man's back burst open, a plethora of tentacles writhing forth from it. The tendrils of shadow launched themselves at Joey, intent on lashing around him to make certain that he was unable to move.
Just remember: work hard and never give up, and one day you could write the next Harry Potter. Just don't tell Rowling that I said that; I loved those books. | |
| | | Alder Observer
Posts : 169 Current Win Points : 99 Join date : 2011-01-19 Age : 32 Location : Eastbourne
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Sun Jul 29, 2012 10:24 am | |
| I've been pretty busy/sick/in Rome for a little while, so this has been held up but part II should be up soon. | |
| | | Lucas Auraelius Untainted
Posts : 47 Current Win Points : 13 Join date : 2012-08-01 Age : 30 Location : CT
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Thu Aug 02, 2012 3:21 pm | |
| This is really awesome. I made my series go through a few hard rewrites after reading this, and it's all the better for it. | |
| | | Alder Observer
Posts : 169 Current Win Points : 99 Join date : 2011-01-19 Age : 32 Location : Eastbourne
| Subject: Re: How to write a good story (and how that applies to a slender verse work) Mon Aug 06, 2012 7:04 pm | |
| - Lucas Auraelius wrote:
- This is really awesome. I made my series go through a few hard rewrites after reading this, and it's all the better for it.
Glad to hear it. If I can do even a little bit to improve amateur writing on the interwebs, all is worthwile | |
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